From 40f3f27b472923af49a939ffe718a784f915e042 Mon Sep 17 00:00:00 2001 From: DaC Date: Sat, 29 Aug 2026 04:14:31 +0200 Subject: [PATCH] Add WorldLoop to Terrain Generators (#399) * Add WorldLoop to Terrain Generators * Potential fix for pull request finding Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com> --------- Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com> Co-authored-by: Ellison --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 3c0c50d..0f9df7f 100644 --- a/README.md +++ b/README.md @@ -199,6 +199,7 @@ _Great graphics placeholders and tools to turn that squared game into a picasso - :tada: [Fracplanet](https://sourceforge.net/projects/fracplanet/) - Fractal planet and terrain generator - :moneybag: [World Creator](https://www.world-creator.com/) - Procedural terrain and landscape generation on the GPU in real time, simulation of erosion and sediment, beautiful editor. much more - :moneybag: [World Machine](http://www.world-machine.com/) - Procedural terrain creation, simulations of nature, and interactive editing +- :free: [WorldLoop](https://github.com/Daniele-Cangi/worldloop-technical-showcase) - Procedural architecture and world generation combining semantic CAD, playable structures, voxel terrain, caves and water, with direct export to Roblox Studio #### Voxel Editors