diff --git a/README.md b/README.md index baa050b..9b05ab8 100644 --- a/README.md +++ b/README.md @@ -119,6 +119,12 @@ desktop browsers. * [Flixel](http://flixel.org/index.html) - an open source game-making written in ActionScript3. * [Box2D](http://box2d.org/) - A 2D Physics Engine for Games. * [p2.js](http://schteppe.github.io/p2.js/) - JavaScript 2D physics library +* [LÖVE](http://love2d.org) - Lua 2D Game Engine. +* [SpriteKit](https://developer.apple.com/library/ios/documentation/GraphicsAnimation/Conceptual/SpriteKit_PG/Introduction/Introduction.html) - iOS/Mac 2D Game Engine. +* [NodeBox](http://www.nodebox.net) - a family of Python tools to create generative design. +* [PyGame](http://pygame.org) - a 2D game engine in Python. +* [Processing](http://www.processing.org) - Processing is a programming language, development environment for artists, designers, researchers. + #### 3D @@ -135,6 +141,8 @@ desktop browsers. * [Turbulenz](http://biz.turbulenz.com/developers) - Turbulenz offers the ability to build, publish, iterate and monetise high-quality games that react like no others, with immersive 3D effects and real-time physics that open up a whole new world of unprecedented and extraordinary web content. * [Bullet](http://bulletphysics.org/wordpress/) - Real-time physics simulation. * [ODE](http://www.ode.org/) - ODE is an open source, high performance library for simulating rigid body dynamics. +* [Polycode](http://polycode.org) - Open-Source Framework for creating games in C++ (with Lua bindings). +* [Cinder](http://libcinder.org) - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++. Audio -----