From c18f379960f11112632dd8f2cc05de98a1c6ddaf Mon Sep 17 00:00:00 2001 From: Miguel Duarte Date: Mon, 17 Aug 2026 18:57:40 +0100 Subject: [PATCH] Add Ludo.ai to Code > AI (#397) --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index b950e65..01d9272 100644 --- a/README.md +++ b/README.md @@ -376,6 +376,7 @@ _Set of game frameworks, engines and platforms_ - :tada: [AI Game Developer](https://github.com/IvanMurzak/Unity-MCP) - `Unity Editor` and `Unity Runtime` AI integration. Unit Test, Coding, C# Roslyn, Reflection, Assets. Helps to create games with AI. And helps to run AI logic during gameplay. - :money_with_wings: [Coplay](https://coplay.dev?ref=github&utm_source=magictools) - AI Copilot for Unity - :tada: [Fluent Behaviour Tree](https://github.com/codecapers/Fluent-Behaviour-Tree) - C# behaviour tree library with a fluent API released under MIT. +- :money_with_wings: [Ludo.ai](https://ludo.ai) - AI sprite generator for game-ready 2D assets, extending to icons, UI, textures, music, 3D and video, in 30+ art styles or matched to your own style references. Ships an MCP server, REST API and Unity plugin. - :money_with_wings: [Rosebud AI](https://rosebud.ai) - Vibe coding platform for creating 3D games and interactive web apps with AI. - :money_with_wings: [Sprite Fusion AI Pixel Art Generator](https://www.spritefusion.com/pixel-art-generator) - AI-powered browser studio for generating, editing, animating, and exporting game-ready pixel art sprites, icons, props, and spritesheets. - :tada: [SimpleAI](https://github.com/mgerhardy/simpleai/) - C++11 behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT.