From f4986a9e88e9a7b9420202d42a9fc5e5cdcd4806 Mon Sep 17 00:00:00 2001 From: Maxime Gross Date: Tue, 25 Aug 2026 14:55:41 +0200 Subject: [PATCH] Add Code > Engines and Frameworks > Excalibur.js (#401) --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 01d9272..da3cf40 100644 --- a/README.md +++ b/README.md @@ -256,6 +256,7 @@ _Set of game frameworks, engines and platforms_ - :tada: [ecs-lib](https://github.com/nidorx/ecs-lib#readme) - **ecs-lib** is a tiny and easy to use ECS (Entity Component System) library for game programming. It's written in Typescript but you can use on node.js and web browser too. - :tada: [Ejecta](http://impactjs.com/ejecta) - A Fast, Open Source JavaScript, Canvas & Audio Implementation for iOS. - :tada: [EnTT](https://github.com/skypjack/entt) - Gaming meets modern C++, a fast and reliable entity-component system (ECS) and much more +- :tada: [Excalibur.js](https://excaliburjs.com/) - Your friendly TypeScript 2D game engine for the web. - :tada: [FXGL](https://github.com/AlmasB/FXGL) - A JavaFX/Kotlin game engine for Win/Mac/Linux. - :tada: [Farseer](https://github.com/VelcroPhysics/VelcroPhysics) - a collision detection system with realistic physics responses. - :tada: [Flame](https://github.com/flame-engine/flame) - a minimalist game engine for Flutter